1a. Dracocerotops: Tho many like the % based damage, there is still another issue to be resolved. Its regen allows it to abuse its swap in continuously, so not much will actually change. (more on how to do this at #4.)
2. Indoraptor G2: its cautious strike is too powerful. it does too much stuff for a basic ability. at least 2, maybe 3 of those abilities need to come off. i recommend speed up and cleanse, but a poll should be up for the players to help decide.
3. Ardentismaxima: It should keep its definite ability to help the metta with dodge and evasive creatures. A better way to balance it is to decrease its damage so that chompers can deal with it.
4. Regen and Run: It’s an interesting move change. However, it changes how cleanse works for a single ability, rather than cleanse as a whole. I would recommend changing cleanse for all creatures rather than just regen and run users.
4b. changing cleanse: Cleanse should not be able to clear the lock down effect of a swap in, or any lock down effect for that matter. This will keep Dracoceratops from continuously using it’s swap in and make it a finisher like intended without the necessary need to change its swap in ability. Creatures like ceratopians will also be prevented from doing the same. Sidestep users like quetzorion and phorusaura will not be able to run or swap out as quickly, preventing any abuse of swap in dodge or swap in stun+ instant rampage. prowl users like smiloceph and smilonemys will also need to stay in the fight for an extra turn, preventing them from an almost continuous loop of damage and swap in stuns when they are the last two creatures in the line up.