I will try to be fairer as usual for each cases.
I have some reserve until i play this patch but it seem for me.
-Dracoceratops and dracorex are kinda “fixed”.I want to play it to say if its ok or not.Unlike some people which seem to constantly whine.
-Indo G2 got 2 nerf (-100dmg lvl 26) and the remove of definite defense shattering which is ok,but this was not the most important,i prefere you completly fix cautious strike and give him back +100dmg and the definite instead of this.
Cautious strike will now provide:
-will remove evasion
I mean,don’t you really think there is a problem?at least remove all the cleanses so we can bleed it!
He clearly needed a nerf…I don’t think this was the solution…
He is a sauropods ,he shouldn’t be able to break throught shield,so i would remove his defense shattering rampage by a define armor piercing rampage.
For his stats,put his crit to 15% and maybe a little bit of his damage.
-Regenerate and run:I never had problem with that
Furthermore i would like to talk about some others untraited pains:
-proceratomimus:He need attention i think,he can only be taked down by the other immune creatures we are talking actually.I think he need a slight dmg nerf(-50) and an HP nerf
-Geminititan: As ardentis:Those 2 monsters are completly out of controle and they both share the 2 first stronger place of the top tier creatures.He maybe need a dmg nerf…(probably not his hp since it gave him something unique)
Well thats all i have to say actually,i wait so the team start to work on a DECENT counter on all the IMMUNE META.
So you can put the system back to normal,maybe you should create something which deal extra damage or get damage reduction from immune creatures.
For moment,i saw it but end game…
distraction start to be useless since every creature is immune to it as is stun
slow still have use against those indoraptors (gen1 and 2)
So please,do something which will counter efficiently those immunity without making them useless