Ludia Forums

Fix critical hits

#1

I’ve benefited as much as lost because of it in this tournament but 5% critical hit chance and every other turn it happens. If this is a “skill” tournament then critical hits shouldn’t be a part of it. Seems like common sense to me.

#2

Crits are part of the game. Otherwise you may as well be playing rock paper scissors.

3 Likes
#3

Critical Hits are determined by RNG. Yeah they aren’t skill but they are a part of the game and a part of the normal battling system. A lot of creature rely on them like T-Rex with its 30%

1 Like
#4

I swear half the time I used Blue’s pounce it was a crit😂

1 Like
#5

Oh i know they are important to the game and balancing requires it but it seems to me 5% actually means 50% especially in this tournament. Maybe if it’s a skill based tournament make only creatures with 5% chance available and take critical hits out. That way it’s balanced across the board without them

#6

It may feel that way but it most likely isn’t. When you think about it, these drugs will happen very little but you remember the 5% ones more cause they were either annoying or beneficial. Ik its not in the tournament but Utasinoraptor is a good example of that. The other day an opponents Utasino landed a crit on DI then IC right after one another. I remember that vividly. However, I couldn’t tell you any details about a time in which it landed a critical hit on CI. It’s human nature to remember the lower odds, the game isn’t at fault