Its definitely sheild advantage is quite strong, bitnthats not the sheild in talking about. I’m talking about instant group invincibility. It lasts 2 turns when it should only last one . For example, I use cloak, he uses invincibility, his invincibility should be go away and have been wasted. But no, it stays anyway, and that’s a problem. It should last one tim like all other instant sheild moves
Not really. People were unhappy that they took it away and gave it the OP version, so now it has a version that’s worse than either, but good in raids.
I always thought the OP version was.the one that was changed. The 2 turn effective Invinc. Ardent got a raid Invinc that if.not hit would last 2.turns. Its current one disappears after 1 turn regardless.
Ardent got butchered in 2.1. Good thing its still usable in raids though.
It didn’t just last 2 turns if not hit, it did that if hit too (if the opponent was faster), which was what made it OP.
Before that, before 2.0, it was exactly the same as Gemini’s Group Invincibility is now for PvP.
U cant one shot with cloak on a instandt i. Shield, it last 2 rounds 1 hit . When u hit the Shield the nekst time u hit it its gone migth just be all the visual glitches u se like its there but realy its not. Like if your dino get distractet and uses cleanse the grafick still show distractet even it is not.
All invincibilities are a mess except IIT. For example Orion can have invincibility up constantly if you don’t hit it twice in 3 turns. Gemini invincibility works as it should, eventhough there is no logic that IIT gets used by other priority moves, while other invincibilities doesnt.