There has been a survey Ludia released all based on Critical Hits. Whoever is complaining about the RNG needs to stop. RNG (Random Number Generator) is in every single game in existance including the simple card game of Go Fish; you don’t know what card you’ll draw, you don’t know what the other player has, and nothing is in your control. RNG is essential for any video game, otherwise they’d be so predictable they’d get boring in seconds. Heck, it’s even in sports; you have no clue what could happen, and even the best players/teams have bad days.
For those who complain, stop. You need to learn to play the game, regardless of what it is. Okay, pass to Dark Souls, fair enough. But crits are not the end of the world. RNG favors no one. Even if you get crit’d you can still turn the battle around. Can your opponent still surprise you on your last dino? Sure, but is it really that bad to lose to a critical hit? It happens in other games too, including Pokemon which haters keep chewing out like mad because of the generation we’re cursed by: “I want everything NOW”. It’s really sad.
Learn to straregize. Learn to play a tougher game than you’re used to. Not all games are created equal and shouldn’t have to be. Stop ruining games.
On the other hand, if there’s anything Ludia should fix, it’s the Spawns. Not only have the numbers decreased since the first 1.3 update, but now there’s hardly anything out there. All these Allos, not enough Sinoceras XD. No, seriously, the migration is supposed to be a thing, but I’m finding near nothing out there. Even Postime, which was a very common Epic hardly shows up. RareDilo is more like HardlySeenDilo.
As other people have been saying, baits wouldn’t be a bad idea. Meat for the carnivores, various flora for herbivores, fish for our seafood eaters, those would be nice.