After completing 3 events, i can say that so far, all of the Silverhand weapons have been underwhelming.
The wizards get a melee weapon that is actually more of a liability in battles than a help. It’s powerful, but shevarith shouldn’t be in melee is you can help it and with dominate it’s more likely to hurt your own team. One round of dominate and the fight is over for her team.
Halbenet’s and Raika’s are actually bad, they just aren’t worth the effort of resources required to get them. I mean, after dishing out that many gems and that much time, they should be worth it, right?
The game lore is that Silverhand is forging these weapons specifically for the characters, right?
So as an analogy to that, the devs should listen to the players as to what they want in these weapons. maybe even make a contest of it somehow.
With that in mind, what would make the Silverhand weapons useful?
To start Shevarith’s shouldn’t be a weapon at all. The effects are more in line with a secondary item like a mask or tome. My fix would be to put it in the tome slot with a decent cool down, and tone down the power level a bit. That removes the dominate liability and makes it occasionally useful.