Ludia Forums

Foreverwing and Shellfire battle issues

Foreverwing:
Has anyone had the predictive no-move-remaining mess up and not clear any tiles? Had a battle today where I had a move left with nearly my whole covered in vines. after the move was made (next to a vine hub), the vines broke (damaging my team), the board scrambles and the alpha took no damage.

Shellfire:
The ballista bombs dont clear on combos. You could have a 10x combo and only clear the one bomb…
Is this intentional or not?

2 Likes

Another thing that seemly applies to all alphas pertains to it’s stun ability. For example with Foreverwing the stun tiles are red but from time to time 1 stun tile will count as more than 1. For example sometimes I activate a line blast with 1 stun tile within the line blast and instead of the counter going from 0 to 1 goes from 0 to 2. It doesn’t always happen, but it happens often, idk if I’m the only one who’s noticed this or not.