Bug Description: When a creature with a frenzy attack uses said attack, there is counter attack done after the first attack but before the second. Also, the animation doesn’t always show the second attack, if it ends up eliminating the opponent.
How do you reproduce the bug:
Step 1- Use creature with a frenzy move against one with a counter attack (Ardontognathus VS Ankylos Lux, in this example)
Step 2 - Watch Lux not counter the first attack, then die with health still remaining.
The Anky should have countered the first impact. This would not only have left the flock with less health, but if you think of a dino like Quetz, the missing counter could have also changed its state. Nullifying would have removed the speed increase, or if it was Skoona the flock would be left even slower. Yes, the visual glitch (#2) is minor, but this would have left the flock in a much more manageable situation for the opponent’s next dino.
Exactly. Skoona should have countered twice, once per attack. Instead of two flock members left (and having been slowed), Skoona should have done another 1212 damage and there have been only one flock member left and it should have been slowed twice.
I thought they explained that it’s 2 hits in 1 attack, used to help take down shields which have stipulations about how many hits they can receive. In that case i would expect the counter to happen after the 2nd hit, and only once. If a counter proc’d twice for every frenzy it would be seriously broken on some dinos. I’m not surprised there’s confusion over a new mechanic, but wording hasn’t been their strong suit, especially lately.