Hello JWA team that decide to make stupidly overpowered mid rarity creatures that out balance all the other creatures in that rarity leaving skill tournaments a mess:memo:
I would like to politely ask for a complete balance on the following
Ankylodactylus - the flock with 3 life’s, armour, shield + evasion in the same move, distraction + evasion in the same move, precise rampage that slows and crazy immunitys and resistances
Fukuimimus - I wouldn’t like to spend more time on this creature as I have already spent about an hour of my life that I’ll never get back in the space of 2 days just watching this creature repetitively heal. You’ve never met boring until you run into Fukuimimus the dopey lookin…
Tarbognathus - flock… again instant dodge… High crit chance… crazy immunitys… heal heal heal, literally 1 foot tall lizards capable of taking down a mammoth hybridised with a prehistoric rhino🤦🏻♂️. Said this before, flocks should be cunning only and that’s it.
Thylaconyx - impact, dot, devour, shatters shields and armour in one move. Still not convinced it’s broken? How about a priority dodge + cleanse + damage increase 2T4A + crit increase:man_shrugging:. Still not convinced! How about a defense shattering counter and swap in rend move for 40%. Fine maybe maybe enough to convince on top of all that is immunity to stun, speed decrease and vulnerability + resistant to rend and dot
I could keep rambling on about these creatures and even more of them but what’s the point🤷♂️ I think I’ve said enough.
I’m not certain but I could bet a buck and two that every single person agrees with me when I say these new creatures that are added every update are extremely out of pocket and need to be caged and reworked
Maybe a lil bit of that mr crab fever eh ludia:moneybag: