Lots of other games have successfully decoupled revenue from pay to win. Go the cosmetic route. Add skins (different tiers, exclusive skins, etc.) Provide the option for each of us to show the default for those who don’t want skins. Let some of these skins change attack animations.
In addition, if we had reason to boost more than 8ish dinos, then we would need more than 8 full sets of boosts. They could add content that utilizes 12, 16 or even 20 dinos. Multiple battles. Dungeon modes. Challenges. Etc. For example, make a progressively harder mode that you can only use cunning in. Do that as well for the other types. Suddenly a lot more dinos become relevant. They could even have their own leaderboards. Weekly tourneys with speed ties isn’t fun.
Add a tiered vip system. Decouple the current sub from it. Vip could be earned with multiple tiers unlocked. People that want to pay the sub can, and it can count toward vip level as well. Let bip give actual benefits- more darts per hit, or higher DNA per fuse, or more ciins form suppmy drops etc. - whatever you want.
And I’d like to be able to reset my boost for 1k hc per dino per reset. It feels really really bad to be able to throw away hundreds of dollars worth of boosts.
I think ludia would make a lot more if they would be open to these ideas (see league of legends revenue, clash of clans, mobile legends adventure, etc. Spans all game genres.) There are lots of ways to make money that are proven already in the mobile industry and don’t require holding boosts hostage.