I think your calling for a “Cash-Starve” policy. Well I have to tell you, I have seen several of these go down and let me lay out what happens:
- They after months of riots lower the cost (example: Empire Kingdoms)
- They up the rewards for selling out and build a “us and them” mentality that creates factions but are ultimately unbalanced towards spenders ultimately causing the implosion of the riot and they within a few months are back to business as usual. (Example: Astro Empires)
- Remove the P2W feeling completely but at the cost of quality updates and cause an insane spending curve with the top players on top and the underdogs dying off completely (Example: Domination Earth)
My point is, even with a good policy this will most likely lead to the destruction of a fairly stable demographic of spenders and not. If they drop the cost then even more spenders will appear and a riot can actually have a reverse effect where the developer realizes that large amounts are not spending so they focus on the small amount that will spend no matter what. This leads to a extremely broken demographic.
I’m an older gamer (obviously, who uses words like demographic?) But I’ve seen enough cash riots to be the “Giver” so to speak. If you riot you may actually hasten your own end to a fair and reasonable pay-in system