I used to enjoy gauntlets. In fact, I used to think that gauntlets were the only good thing to come out of brawling. Unfortunately, I find that recent changes to gauntlets have made them much less enjoyable. So in a time when there are more gauntlets than ever, I find myself playing them less often, and playing through to the final prize even less.
First, it started costing a life just to play a single gauntlet level. Even if you win, a life is lost. This was widely discussed on the forums, and I didn’t see a single player that thought this change made sense. Speaking for myself, I like Rise of Berk, it is a fun game. I play it when I have time. My life, my family, and my job all come first. When I could find opportunities at my convenience to knock out a few rounds of gauntlet, I always enjoyed it. Now I can only play when I have lives available, lives that take 4 hours to regenerate. I can no longer play at my convenience, the only way to play is at the games convenience. So I found myself playing less.
Then they started adding more boss dragons and other dragons not available in brawl. Now I have to admit, sometimes that kind of challenge can be fun. At times I wondered if this was a way to test if these dragons should be added to brawl. However, it gets old quickly when you suddenly discover that you are facing multiple dragons that can each eliminate the majority of you health points in an instant. And when the only way to survive is to repeatedly use sage fruit or action rush, well that quickly gets frustrating. I enjoy a challenge, but I don’t enjoy a no win situation. And so I found myself playing less.
Lately they added survival mode where a single level has as many as 5 to 7 waves. Now this is just time consuming, and to be direct, I have a life. Plus with the difficulty and sometimes the number of dragons you face increasing with each of these waves, survival mode is just another way to find yourself in a no win situation. So once again, I found myself playing less.
I liked the old gauntlet, where selecting good dragons and applying a strategy meant you could win without regularly resorting to sage fruit and action rush. The old brawl was just fun, fun that I could have when I could conveniently fit it into my life. I liked the old gauntlet where the reward was worth the challenge of fighting your way through each level. Dear Ludia, please bring back the fun, bring back the old gauntlets.