I want to talk about the Quetzorion.
A few patches ago you nerf his attack and the excuse was that it kills Erlidom easy. I mean, DUH, is a counter Erlidom, what would you expect?
Instead of removing 150 attack, wich is 450 in 2 turns, why would’nt you just buff Erlidom health a little? Now you ruin a little that dino for every fight, just because it did good the purpose it was create to.
How many times an enemy dino is with below 300 hp, and we think, if the nerf wouldn’t have existed I would have killed it.
The same goes to Phorusaura. You remove 100 attack, that’s 200 in 1st turn, and another 200 in the second turn, 400 total! It’s a lot!
Could you give Quetzorion inmune to desacceleration, at least that way it would be a little better against other things.