this might be a bit controversial but hear me out. everyone says morty’s new kit is ruining it’s raid capability, but really, all we need is some new strats. even though roar now has a longer cooldown, it gives everyone boosted attack (on top of morty’s already 2000 base attack). also it has a potential 0 cooldown rending takedown to use against bosses. so, an attack boosted rending takedown with a potential rtc thrown in there from an irri twice in a row seems pretty raid capable to me.
I think people’s criticisms about the changes are entirely valid, but I agree with you that it’s a little extreme to say that Mortem will be entirely useless before the changes are even out. It might become a self-fulfilling prophecy, where people drop Mortem just because they think everyone is.
I mean for some time many people have been calling out for Cleansing Impact to be removed because Mortem could basically one-shot most cunnings with it(something that no fierce should do according to Ludia) and want did we get with this upcoming update? Yes, Cleansing Impact is finally removed but now, most people are complaining that Ludia should’ve never done that and keep Cleansing Impact so that it at least stands a fighting chance against CompyC and Scorp G3, things that should triumph over it due to them being Cunning which should counter fierce regardless of rarity.
Honestly it’s more of a raid nerf. The new basic move is basically as good if not better than Roar (except against flocks, which Mortem probably wasn’t beating anyway). It lost cleansing impact, which it should have, and gained what should still be a good move in it’s place with the new Roar. Maybe Roar should be 1.5x damage, but other than that Mortem should still be fine in PvP except maybe against cunnings (who it should have been losing handily to anyway).
I just don’t think rend on morty makes much sense. Its damage output means the rend will often results in less damage than an impact or rampage. The changes don’t really make it any more viable in the meta, and the new roar is going to mess with a lot of raid strats.
Morty needed an on-escape move to make it more viable in PvP. The swap and slaughter strategy will continue unscathed now.
The only potential positive to the changes would be if roar boost morty’s attack that turn, essentially making it a group shattering impact. The wording on the new roar is clumsy though so only time will tell.
Yep. We should see first how the new roar and abbilitiy work before judging them. Peoples argue that mortem can’t stand against flocks or cunnings without cleanse but thor and allosino do that pretty well without having any cleansing moves so why not mortem
I’m not too bothered about raids so much because we always experience times where new strats are needed, this is no different.
However, those that invested in Mortem to reduce Hadros raid to 8 turns because it is the most boring longest raid ever invented is now going to be screwed and most likely have to revert back to it being longer than 8 turns.
Also for some raids like Trebax being too powerful can be a bad thing, but again new strats will be needed anyway.
I think PvP is where a lot of the frustration is coming from regarding it being useless.
They can, but there are special tools that allow them to do that (like priority damage, in the case of Thor and Allosino), which Mortem doesn’t really have.
I would be ok if Mortem had a cleanse… but not on an impact, that’s too much damage. Although I agree with other posters that what Mortem really needs is an on-escape move (preferably a damaging one) to keep dinos like Testa from swapping to a cunning in the first place.