I have to dig up this post, because the more I think of it, the more illogical it seems to me.
Because as it stands now, those -ceratops with dig-in is a better “mobile swapper” than Phorusaura is.
They have swap in stunning strike, which is a straight up better swap in stun, because it still deals 1X damage if the stun fails.
Nearly all of them have armor and higher health, helping them better survive the swap in if stun fails.
Then, dig-in provides reliable defense + regeneration plus 10% speed boost. It is a much more reliable version of side-step, which basically gambles on evasion, without regeneration. It also cleanses the lock-in from swapping in just like side-step,
They have instant charge. Not only it deals damage but also has a super high chance to stun. Then they can swap out again.
The advantages of Phorusaura has, are much higher damage and speed. But to be honest, without ANY reliable defense mechanics and cleanse to cancel its lock-in, it actually performs better to be a revenge killer after one of your creatures dies. Because then you have a rampage that almost always goes first, and rampage and run that allows it to really run away.
It is just too ironic that the best way to use it, is to not swapping it in. Because right now, swap in stun is not reliable enough to mitigate damage receive; side-step also can’t reduce damage taken reliably; but if you don’t use side-step, you cannot run away with rampage and run. Since instant rampage doesn’t apply distraction for 1 turn, it has no way to reduce damage taken. It has low health. It basically can’t survive most situations when it swaps in.
Maybe consider replacing swap-in stun with swap-in dodge. It is much more reliable in reducing damage. It also only has a 1-turn lock down which can finally make it a mobile swapper, instead of being inferior than most of the ceratops in this regard.
Plus, replace Draco’s sawp-in rampage. It’s about time.