I would like to encourage Ludia to rework Grypolyth and I also like to explain why it is a poorly designed hybrid, which can be further discussded.
Some of the moves, especially lockdown strike in combination with other abilities of this hybrid makes no sense at all and makes this hybrid very vulnerable for swapping in a counter dinosaur.
The use of lockdown as a move has several different purposes when used on other dinosaurs, such as Sarcorix. However, on Grypolyth this move becomes more or less useless because of the other qualities. As I see it lockdown has 4 different purposes with Sarcorix, but makes little sense on Grypolyth:
Shorten countdown of cooldowns, however this makes little sense on Grypolyth because of the typical order you like to move. You do gain one round for regeneration however you are unlikely to survive until then without stuns, further more cooldowns on Grypolyth are put so you will lack shield for your 4th round, making it unlikely that you actually can use Lockdown for this purpose.
Stall superiority strike; with sarcorix you can regain the advantage by using lockdown, however since Grypolyth is so slow there are no creatures to gain speed advantage on.
Stunning swaps. However, this is typically a move which is good vs Counter attackers, not the other way around. This ability is good on Sarcorix because it also has a high attack damage, and if it manages to stun the swapped dinosaur at the same time as it lower the cool down to Ferosity Strike. However, Grypolyth has one of the lowest attack damage in the game of uniques, especially considering that it does not even have an “impact” move or any way to increase it’s damage (such as with ferosity). Making lockdown as an antiswap move on other counter attackers is therefore almost useless.
Yeah, and then you have the purpose of actually locking the enemy from swapping, which is probably among the least used and worst ways of using this move, as most uniques are either immune, have clensing abilities, alternativley have priority abilities which you will lower their cooldown on by using this ability.
As I see it there is not really any sensible way of using the Lockdown move for Grypolyth.
Although Grypolyth was reworked some time ago, there has also been some indirect nerfs lately regarding that Evasive abilities were improved and stun immunity made it even (!) harder to use lockdown. It is sensitive to almost any ability at the moment (nullify, distraction, shatter strikes). It is very easy to swap in against becuase it lacks any higher attack abilities and relies completely on counter attacks and has the lowest attackspeed among uniques apart from Ardentimaxima. It is completely unreasonable.
There are many good ways which Grypolyth can be fixed, of which some suggestions I previously read here on the forum. Some examples:
- Lockdown bleed, which would make the move useful despite the low attack speed and synced cooldown times Grypolyth has
- Swap in ferocity, which would at least make Grypolyth a good swap-in Dino with major damage in certain situation. Perhaps too good, but it would still be easy to swap in counters regarding the low attack dmg of Gryp.
- Impact move, giving that to Gryp would also improve the lockdown move which is currently useless.
- Shortening the cooldown of the Long shield protection, which would make it possible to use lockdown more easily for longer survival.
- Long-lockdown, which at least would make it a feasible move in the later part of a game to prevent swap.
In the current version several epic and even rare creatures take down Grypolyth. This dino needs a facelift.