I remember a point where Jorge lamented that they had put out all these creatures to counter the OP dinos of the day, saying he couldn’t understand why people didn’t use them. The community response was basically that the amount of time it would take (pre sanctuaries, pre donations, pre almost everything except hunting) to get those new dinos to team level made it impossible.
This was around the time people were JUST getting their all level 30 teams. What use did they have for a slightly better dino that was going to take another 1.5-2 years of hunting when what they had was almost as good? And later, when boosts were introduced, no one had boosts to spare anyway so even AT team level it wasn’t going to be strong enough to beat a boosted 30 whatever.
The lesson learned, as this discussion illustrates, was to OVER buff and OVER nerf the counters to whichever creature(s) were determined to be the IT thing. Force people to invest in it or perish, that’s always been the way. Nerf the things then too, penalizing people for investing to begin with, just to make space for the next new thing.
We all know this, they know this - Yet here were are just chasing our tails over and over. Classes (as a concept) were the only real breathe of fresh air in well over a year, and as bumpy as a path that has been (really? we still can’t figure out how to balance only three archetypes?) they could have done so many more things to increase their revenue instead of relying on the old bait and switch.