With the 1.9 update, we’ve gotten new dinos with nifty swap-in moves. I think we’ve got about 35-40 creatures with automatic swap-out moves and another 55 or so with some type of swap-in move. 20 of those are damage causing, while the rest either buff the swapper or stun the opponent.
The rat was bad enough, but at least through the mid-arenas you can now build a team entirely of swappers. Regen and run to a rat. Swoop to an acute stun+damage. I get that swapping moves are relevant because you ideally want to use all four toons, but how much is too far?
If Ludia intends to focus on the swap so much, I’d like to be able to see the opponent’s team going in, or at least the 8-dino deck they can draw from. At least then I could try to predict what might happen. I’d prefer to just remove SI damage from the game and stick to buffs/debuffs, but if not, some visibility would be nice.
A frustrating arena has just gotten even more frustrating.