Just when I thought I had seen every sleep-inducing tactic…
out come the Tuaromolochs and Dilos that can regenerate 5000 health in one go.
If their strategy is to bore the opposition to death with constant healing, then job done.
Now, I understand that such creatures are super useful in Raids, but man the dual healing combo makes for outrageously dull and drawn out battles.
One of those healing moves really needs to get its cooldown increased by +1