Honestly herbivores have gotten the least appreciation and love and I feel that they should get some buffs and some special unique moves ( u know like most creatures used to have in the early days) here some concepts. Some are completely reworks whole other are just some minor tweaks
For STEGOSAURS :
Slashing strike- deal 1x damage, DoT.05 for one turn(can’t be stacked)
Thagomizer- deals 1.5 times damage, reduce opponents speed reduced for 3 turns. DoT .25 for 2 turns. cool down 3
For ANKYLOSAUR :
Dig-In (reworked) cleanse, regenerate 40% of hp. 60%shield for two turns.cool down 2.
Club smash: deal 2x damage target is vulnerable for this and next turn. Delay 1. Cool down 1
For CERATOPSIANS :
Injuring strike: deal one times damage, bypass shields, DoT.20 for one turn
Intimidate- priority. Stun opponent for 100% gain 50% shield for two turns
Impaling charge- deal 1.5 times damage by pass shields. DoT .25 for 2 turns. Cool down 2.
Tail whip- deal one times damage by pass armor. 50% chance to daze opponent(meaning you stop there attack that turn)
Body slam- deal 2x damage bypass shields and armor- opponent is critically vulnerable for one turn (does 40%more damage)Delay 1 cool down 2
PACHYS and DRACOS:
Evasive strike: deal 1x damage. Gain 75% chance to dodge 66% for one turn.
Head-smash: deal 1.5x damage. 75%chance to stun. Target is vulnerable for two turns
Distract and flee. Deal 1.8x damage. Opponents attack is reduced by 50% for two turns. Automatic swap.
And finally HADROSAURS -
Alert strike: deal 1x damage, increase speed by 5%(can’t be stacked), 50%chance to dodge 100% of opponents damage.
Trample and flee: deal 1.5x damage. Gain 75% to stun. Automatic swap.