Here are 2 new hybrids that I designed


I don’t think they’re really balanced…

The first one has 2 impacts,no strikes,armor piercing counter with swap in ferocity which i think is a bit too much…
Also it shouldn’t be this quick WITH 40% armor and high attack…

First of all reduce the attack then reduce speed,armor and crit and remove rend resistance…

Now onto the second one…

Healing moves should not do damage…
Maybe remove the swap in strength OR resilient counter…
Thus thing even though has low attack can still pack a wallop because

Attack up+vulnerable +impact seems like a bit too much

This is my opinion and others may think they are good but I think this would make them better…