It’s obvious to anyone that has been playing this game for a while that there is imbalance with some of the creatures in this game.
Because of the way that the new players get the buzz of whizzing up the arena early on, I can totally see why we have such anomalies like Rixis, Monolometrodon, and Dracoceratops, as they give players the belief that they are doing really well.
However, and this is where I see the problem. The same players hit a massive wall after the initial meteoric rise and although they may hit level 10 quickly, (and start boosting Rixis and Monolometrodon to try and keep progressing), as soon as they hit aviary they will be stuck there for ages.
So my idea is for Ludia to stop tempting players to believe the game will be a breeze by making it so easy early on. Do away with the op dinos that cause so much consternation later on. Balance them so they aren’t so op and let the players progress without the inevitable crutch these creatures are. Give the players a realistic perspective early on instead of the false hope the game gives in the early days. Once players have put boosts into a creature they will be angry if it’s nerfed.
Maybe if this was implemented we would get people staying with the game long enough to help with the aviary/library backlog. As it is we just have a massive amount of players in the same 4500 - 5500 area and less players above it. I would guess at least half of these players end up giving up on making any more progress in the arena through the sheer frustration of continuously building up their team to just stand still.