Ya, they don’t run things and something like indominous or thor works great. The problem does have more to do with the core mechanics of the game and the random team load out. If they game is going to have a dozen different type classes, battle with just four and not let you select your loadout. Then the classes don’t need to be in a rock-paper-scissors style that require unique counters. They need to be toned down. In this example, for several matches, I face High HP slowers and I was not given any of my good counters. I had a few glass cannons that with timing would have helped but not with a slowing move every turn. Honestly, I would be happy with a forfeit match button. Having to finish a match that is unwinable only makes things worse.