This is for your information, it is not meant to agree or disagree with the change but I do comment my thoughts on the different aspects of the change.
Based on that chart, I was in a conversation with another user and they said we may even get more boosts for less. It sat odd with me, so I did the math. I am surprised at what I found and invite anyone to try correct this if I am wrong. If I am right, this is bad news and good news indeed for all players except the top players, its mainly good news for top players.
First, we have to draw a comparison. Many have stated and found that under the old system 7-7-7 was a typical boosted level for a dino. Some went over, some went under, but as an average most people seem to agree with this number. Per the chart above, tier 7’s gain is 7% under the tier 10 gain. So lets look at 3 possibilities for 7-7-7 equivalent gains in tiers for your dino under the new system, the stat boost cost of doing so, and the time it will take to achieve this with the information we have.
We will use 17-7-0, 12-12-0, and 7-7-7 still. 17-7-0 is a 7.5% reduction from 20-10-0. 12-12-0 is a 7.5% reduction from 15-15-0. 7-7-7 is a 7.5% reduction from 10-10-10. So these are all equivalent to the old systems 7-7-7 by using a 7 (7.5 makes this a bit easier to see on the chart) percent reduction from the possible max gain.
The following shows what the stat boost cost was of a 7-7-7 dino vs the stat boost cost now in the new system.
A 7-7-7 under the old system would cost per dino 254 per stat * 3 = 762 total boosts.
A 7-7-7 on the new system cost 700 per stat * 3 = 2100.
A 12-12-0 on the new system cost 1200 per stat * 2 = 2400.
A 17-7-0 on the new system cost 1700 + 700 = 2400.
Per dino to reach the 7-7-7 equivalent at 7-7-7 now, we pay 2100 - 762 = 1338 more in stat boosts.
Per dino to reach the 7-7-7 equivalent at 12-12-0, we pay 2400 - 762 = 1638 more in stat boosts.
Per dino to reach the 7-7-7 equivalent at 17-7-0, we pay 2400 - 762 = 1638 more in stat boosts.
762 * 8 = 6096 for an 8 team 7-7-7
On the average of the 3 examples (2100, 2400, and 2400) we are paying 2300 * 8 18400 for an 8 team at the 7-7-7 equivalent.
We are paying 12304 more stat boosts per an 8 team or 1538 per dino for 7-7-7.
Someone will then say, yeah, but we get more stat boosts. Fair enough, lets look at that too.
I am going to use Aviary’s / Lockwood Estate’s +4 here, and yes that does skew the results a bit because as a player gains trophies they may be getting +1, +2, or +3 on their rise to 4000. But accounting for the increase over time is more than I care to do right now and most people are trying to max dinos you would get around this time in the game anyway like the uniques.
If using the old system we could get +4 * 3 in Aviary * 7 days and + 25 on a strike event that is ((4 * 3) * 7) + 25 = 109 per week. 762 / 109 = 6.99 (round to 7) weeks to 7-7-7 one dino f2p. So one dino would take roughy 7 weeks to 7-7-7 only spending boost on that dino and no other.
We are told we will get about 100 stat boosts per week now per Jorge’s post about stat boost 2.0. We still get 84 from battle incubators in Aviary + 25 for a strike event + 7 for 15 minute incubators = 116 per week. Not a big difference. Remember 2300 is the average new cost to get a 7-7-7 equivalent dino now. 2300 / 116 = 19.82 (roughly 20) weeks to achieve the equivalent of 7-7-7 that used to take 7 weeks.
This shows one thing. There is absolutely a loss in value and a loss in time to achieve what was considered to be the average level of boosting prior to the new system.
But there is a bit of good news. The maxed boosts of 10-10-10 has its equivalents of 10-10-10 still, 15-15-0, and 20-10-0.
In these cases, the total costs are:
Old system 10-10-10 @ 2046 per stat = 6138 for a maxed dino over 56.3 weeks.
New system 10-10-10 @ 1000 per stat = 3000 for a maxed dino over 25 weeks.
New system 15-15-0 @ 1500 per stat = 3000 for a maxed dino over 25 weeks.
New system 20-10-0 @ 2000 and 1000 = 3000 for a maxed dino over 25 weeks.
This shows one thing. There is absolutely a return in value and a gain in time to achieve what is a max level dino in the new system. ***As Aplier has pointed out in the comments below, any value would be heavily skewed towards maxing though, and using the numbers below, how many people are actually going to max to retrieve any of that value.
The difference in time to max a dino has been reduced by 56.3 - 25 = 31.4 weeks.
The difference in time to 7-7-7 a dino has been increased by 20 - 7 = 13 weeks.
Which of those numbers seems more enticing? Waiting a few months to level up your dinos and getting 7-7-7 or adding an additional 31.4 weeks to the time of going the last 3 tiers? Viewed this way, the new system looks better.
If you plan on never maxing then you have lost value. If you plan on maxing, you have lost no value and have gained some time.
No one is correct though is saying you have not lost value. In the immediate sense, you did lose value. In the end game sense though, you have gained time at the same boost value prior to the new system.
Plan and simple, any value you have lost by buying or winning stat boosts in the old system is gained back the more you play and the closer you get towards maxing.
Also, in the process of maxing, you net an additional (old max amount )6138 - (new max amount)3000 = 3138 stat boost points over that 25 week period. But, this applies per dino, not per global stat increases. That means if you add stats to differing dinos, it will take a lot longer to see the benefit of maxing vs putting all stats on one dino at a time until its maxed.
But the overall difference is 49104 stat boosts for 8 maxed dinos on the old system vs 24000 for 8 maxed dinos on the new system. That is a massive savings of 25104, which is enough to max another 8 dinos. You get 16 maxed dinos on the new system for the cost of 8 on the old system.
The time saved is (and this is really not obtainable) 49104 / 109 = 450.49 weeks (or roughly 8 years) for an 8 team max on the old system vs 24000 / 116 = 206.89 weeks (or roughly 4 years) = 4 years difference. Assuming you did play this long, you could get double the dinos maxed in the same amount of time as the old system.
That last stat though, it shows that maxing is something that takes a lot of time even on the new system. While the end game is better, can you really see yourself playing this game everyday for the next 4 years to achieve an 8 dino team max? Many of us are of course not going to take that long as we already have boosts and many of us pay for more boosts…all of these numbers so far have all been about f2p . Since the paid boosts are not always the same each week, it makes it harder to determine just how much time that would shave off, but lets say its roughly 150 extra per week. That is greater than the current amount of 116. Also, there may be other stat rewards coming that lessen this time even more. But, it does put at minimum right now, an 8 dino maxed team at 2 years away starting from getting uniques in Aviary and maxing them even buying all the stats.
So, with the maxing taking so long and the current system being geared towards the maxing to get the most value…is this a good change? The numbers say it will quicken the process, but that process is still a very long process. Being that many people will drop out by then, they lose the value…especially those that paid money.
So…knowing this. Seeing it written…what do you do? We did lose value on previous boosts. Denying it while looking at the numbers is…well…denial. There are many falsities swirling around that we are getting so much more boosts now. 109 vs 116 does not really seem like a enough to cover the loss. I keep hearing how its better because now it will not take as long to max in the top player arenas. But does that really help the majority of players? Does that even really help those in the 5000 range? I hear that this will make it so that people have to grind instead spending money on stat boosts…but if I buy stat boosts over a 2 year period my dinos will likely be maxed and close to the highest levels so that still puts boosts as being very important and paying is still doubling that advantage, though admittedly with less of a gain then they were getting.
The pros are easy to see, but hard to apply. That is a lot time to max and maxing is how you get the most value or recover the value you lost. It does take less time though than the old system and less boosts to max. It is harder to get stuck behind a massive power difference at higher tier levels because the differences are smaller.
The cons are easy to see and easy to get frustrated over…the immediate value is gone and unless I spend the next years of my life playing, it does not come back. The journey from new player to 7-7-7 is increased.
This hurts new players some. This hurts the middle players more. This helps top players the most. At the same time, if you plan on maxing this helps you a great deal…but you have to remember the time it will take is more than many are going to give.
Ultimately, I feel like it is not breaking the game.
So take it how you want. The truth is this is both good and bad and it really depends on the actions you take that make sway one way or the other.
I am still playing. Even if I lose some value, meh. Its still a fun game. Maybe I will play another few years and have a maxed team. Maybe alien dinosaurs land on Earth in that amount of time and start start playing JWA: Human Edition IRL.
The numbers I gave of course are estimates in some cases and have some margins of error, but this took hours. I hope it helps some people see this is not bad, but also I hope it helps others see this is not great either.
Oh…I need more people in my alliance too. TerraRising. I know, a shameless plug at the end.