Ludia Forums

How about some daily/ weekly achievement?

Seriously ,the achievement system is too much tedious.:unamused:
I think some achievements require longer time period to complete with better reward is great.
In the other hand, add some daily / weekly achieve, similar to the daily mission in other mobile games, shouldn’t it also effective to activate achievement system?

For example:

Daily (reset on EDT 10:00 am per day)
Dart 10 dinos - 50 darts
Reach excellent dart grade 3 times - 10 cash
Reach outstanding dart grade 1 time - 10 cash
Walk 1km - 1000 coins
Spin 10 supply drop - scent capsule
Complete at least 3 daily achievement - small / large(VIP) incubator

Weekly (reset on EDT 10:00 am every Monday)
Dart 100 dinos - rare scent
Dart 20 rare dinos - large incubator
Dart 10 epic dinos - rare incubator
Reach excellent dart grade 30 times - 150 cash
Reach outstand dart grade 10 times - 150 cash
Walk 10km - 15000 coins
Win 20 arena battles - 200 cash
Spin 150 supply drop - large scent *2
Complete 50 event dino attempts - weekly theme rare incubator
Complete at least 5 weekly achievements - epic incubator + epic scent(VIP only)

I randomly set up all these achievement, because this is just a rough concept for discussion.:sweat:

I know any additional reward given to players seems no benefit for operators.
But in long turn, you must let players want to keep playing your game, isn’t it?

5 Likes

Great and reasonable ideas @Tarbosaurus!

I like the sound of this :+1:
Daily and weekly achievements would definitely spice up the game for me and my gf. I also feel like some more difficult achievements would also be good as I have already completed all of the achievements and I like to have something to work towards. Currently I just try to make my own such as, level this dino up to 20, or create this dino before I allow myself to upgrade any others.
Great suggestion

1 Like

I like the weekly achievement ideas!

1 Like