I know that, ultimately, what creature’s stats I should boost depends a lot on the specifics of my teams and playstyle, but I’m hoping you can give me some general guidelines and principles. Here are a few questions along those lines:
Do you find it works better to boost something already high, to snowball it, or something that is weak, to shore it up?
For example, does it work better to spend health points on something that already has a lot of health, like Sarcorixis and Brachiosaurus, so they’re just that much more unstoppable? Or to give health to a glass cannon like the various named velociraptors like Blue?
Or maybe a combination critter, like Procerathomimus, which has low health but is hard to damage. That way it’s a high percentage, but also is amplified by the dodge and distraction.
Similarly, I’m tempted to give a speed boost to something relatively slow, like my Sarcorixis or Stegoceratops, but maybe instead I should boost speed on my Procerathomimus to make it unstoppable, or Indominus Rex Gen 2 so I can use Mutual Fury against faster enemies.
What sounds best to you?
- Enhance the Weak
- Snowball the Strong
- Exploit Amplification (health to one with armor or dodge, speed someone with Mutual Fury or speed reduction)
Similarly, is it generally smarter to pile all my boosts on one critter, making him my super-carry, or spread it out so the individual benefit is slight, but the whole team benefits?
Like I feel my Sarcorixis or Procerathomimus would be a beast(*) if I spent all my points on one of them…but then all my eggs are in one basket, if I don’t draw him or my enemy counters him, I’m out of luck, Then again, maybe it’s worth those few total fails, because I’d win more overall.
(*) Pun intended