I’m unsure of this new map distribution and would like someone in Ludia to explain what made them do some of the things.
Here are a few observations:
- Urban area have mostly normal stops
- non-urban areas have almost only green stops
- strike towers don’t exist in some at all (kilometers without 1) and have tons of them in other areas
As an example I’ve walked my entire small town, no greens, 2 or 3 small strikes, no scent or big strikes. I walk to the forest …only green stops. I travel to work urban area orange non urban green. I get to work no green stop but hundreds or strike towers big and scent. I travel to town near work orange stops and only big towers?
This is meaning if i only travelled my local area this week I would have had no idea big or scent tower where available. And if I stayed in the centre of the town I wouldn’t know if greens were turned on this week.
This seems a little extreme maybe it’s just my area but this makes my green stop hunting out of town only which isn’t often possible…