Ludia Forums

How many of you know this is it helpfull

Screenshot_2021-04-29-02-48-47-44

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Instagram I see…

3 (1)

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Pretty helpful indeed

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:grin::grin::grin: I have a question can I win clash of titan I have entered in level 60 and I have indominus level 20 eolambia L20 and tanycolagrec l 20 can I win clash of titans with these

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Clash of Titans I think depends upon your team Ferocity, so you’ll find it’s level of difficulty almost equal to your other regular events.

However I’m not fully sure if it’s your Ferocity or your park level that affects it, because my Lineup is incredibly higher in ferocity than what I myself am facing, level 30-35 VIP creatures.

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How should I calculate ferocity
Should add health and attack of my creature and should I compare it with my opponent total health and attack

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@Sionsith formula : x + 3y
Where x = health
y = attack

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Your awesome

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oh wow math in game! was not expecting that :rofl:

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ferocity is 14000 of my top three creature

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3.2 is more accurate but causes extra math. The 3 is easier to deal with but you will get some screwy results especially when looking at VIP creatures.

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That’s what I was also wondering… The formula didn’t fully look right to me either when I posted that message. :sob::man_facepalming:t5:

Note to self : do not type on Forum right after waking up…

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It is the secrets of JWTG

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Most useful thing ever

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I have the first 4 multipliers memorized. The rest you should never need, else you are severely sandbagging which is a you problem.

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But it is soooooo satisfying, just now and again, to hit them with the ×20 multiplier on the last fight…

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this is very helpful i use this in pve to see which creatures can takeout another or if my dino can survive a 2 hits or not

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Yes, but that doesn’t necessarily mean you need to memorize it.

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No, I agree that the key ones are the first 4, both for attack and defense - I spend a lot of moments calculating how many of my opponent’s attacks I can survive, so as to minimise the use of defense points.

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I disagree with never needing past the four hit multiplier…


I think both of these battles needed either the 5 or 6 hit multiplier to take out the tanks.

I would agree it is rare to need them but all of them are beneficial to know at some point in your game play.

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