I think adding aquatics has been the longest running request for this game by some members of the community, and I think I figured out how to do it.
So aquatics in a “-GO” game has two glaring issues to start with: how do you hunt them, and how do you fight with them.
I’m proposing this idea:
To hunt them, they will naturally spawn in water. But, if you don’t have water near you in any form, there’s a daily “water reconnaissance drone” in every timed free incubator every six hours that you can hold 2 of. It’ll basically spoof your screen so that it appears you’re over an ocean, and you can move around as normal but over all “water”. You’ll still be in your exact location, the game will just act like it’s taken you scouting over water and you are flying a drone instead of walking around. Hence only water creatures will spawn for the duration of it, maybe 20 minutes? Store bought versions could also be available for better creatures and/or longer duration.
The arena. This is where it shakes up. So I’m proposing here to have 2 new arenas: The Lagoon (Main Street at the water), and The Reef (Totally Submerged in the Mosa Paddock). Maybe others with the same purpose over time. But both are cosmetic only for the purpose of the creature functions, and just reflect the drawn dinos for the match. You still are in your current earned arena, and you’ll get your standard arena if no aquatic creatures are present in the match. If either you or your enemy draw any terrestrials along with your aquatics, you fight at The Lagoon. Your land creature stands at the edge, their aquatic in the water. If they put in a terrestrial creature, the camera can pan over to return as a land match in an identical arena to Jurassic Ruins since that’s already the exact spot as The Lagoon just at a different camera position. If two aquatics are in at once, the camera pans into the bay for an aquatic fight. Just sync a pivot to the camera, player, and lighting, based on what’s in when it comes in. Any wonkiness could be masked by the intro animations everything plays on its way in anyway. I strongly suspect that the way the game build works it is feasible. The angle of the camera right now would mean that whatever water creature is in would be perfectly obsevable through the water, no need for any fish or mosasaurs to be sitting half out of the water at the surface. No creatures make physical contact in the battles anyway, they’re usually separated by what looks like a couple meters at standoff distance. The Reef will be used if all 4 creatures on both teams are either aquatic, or amphibious (See #3). This fight will be entirely underwater.
- We already have amphibious creatures like the crocs and amphibians. They will be marked in their bio’s as amphibious. They will be allowed to fight in The Reef with a full set of new animations for swimming and underwater attacks. If The Lagoon is set as the arena due to present native aquatics, any amphibious creatures will be in the water instead of the land. Amphibians on their own will not trigger the Lagoon or the Reef. They are made accessible to these cosmetic arenas for players having difficulty acquiring true aquatics that still want to have underwater battles. Aquatics and/or amphibious creatures could have natural strengths and/or weaknesses against terrestrial creatures in their kits that could create very interesting match dynamics. Pterosaurs as well could play an interesting and vital role in their strengths and weaknesses since they were both predator and prey of aquatic life.
What do you guys think? Something you want? I thought of this randomly from the thread about what new arenas you would like to see lol. Something this big would definitely put the game in a 2.0 state, and all the change may not be something everyone likes. Some of this has probably been said before and isn’t new I’m sure, just felt like throwing it out their with my take on it.