Have you faced a speed boosted Thor only to have it annihilate your entire team. Bam, bam, bam! This clearly isn’t fair, balanced or fun for the majority of players who cannot counter such an in-game threat. The same goes for any unique or legendary which is already in it’s own right overly powerful.
One way to fix the broken (cheaty) stat boosts, without totally removing them from the game, would be to limit how many stat boosts a creature can have according to it’s tier. For example only allowing a unique to boost a stat 3 times will cap how over-powered a unique can become. After all as I understood it these boost were only supposed to help lower level players get an advantage, at the moment it’s clearly being abused by top-level players wrecking everything and everyone by boosting their legends/uniques to the max. Who can compete with that (especially when we see them in lower-level battles).
It would be much better if you could boost commons up 10 times, rares 8, epics 6, legends 5 and uniques 3. That would make for a much more interesting game, and commons could actually be boosted to compete with the higher level creatures they’re facing.
It’s food for thought, what do you think? @Ludia