After Yespa’s post regarding the new battle mode, I thought I’d share my personal suggestion regarding PvP in general (since some of the issues Yespa touches on affect all PvP) that I think will really improve the game:
The problem, fundamentally, is the bots. Using bots to fill in for humans when they aren’t available makes the trophy count essentially limitless. Over time, as players get more spread out in the rankings, they play more and more bots, until eventually we don’t play other humans ever. At this point, the rankings don’t show who the strongest players are; they show who has the most time on their hands. That’s not a true leaderboard. Here’s how we fix it.
- Adjust the trophy levels for the arenas so that 2500 is the requirement for Vault of Dragons. This is mainly because 2500 is a nice number. In addition, the last fight that gets you to 2500 should only give you enough trophies to get to exactly 2500.
- Players should be excluded from the global leaderboard until they reach the Vault of Dragons, and once a player does reach that level, they cannot be returned to lower arenas. This is key for step 5.
- If this isn’t already the case, ensure that actual PvP fights earn the same number of trophies for the winner as the loser loses.
- Acknowledge that bots exist. It’s an open secret, but by acknowledging their existence you can make one major change…
- Eliminate bot trophy rewards in the Vault of Dragons. This is huge. Bots provide all other rewards (kills, XP, chests if you have free slots), but by not providing trophies, the number of trophies available in the Vault of Dragons is now fixed at 2500 times the number of players in the Vault and the only way to increase your rank is taking down other players. The strongest players will naturally have the largest share of these trophies. Of course, roughly half of all Vault players will end up with fewer than 2500 trophies, but because of the change from step 2, they won’t get kicked out (essentially, Arenas 1-6 become qualifiers for Arena 7).
- Adjust trophy reward in the Vault (and maybe everywhere else too) to be based on calculated odds. For example, let’s say the reward ranges from 0-50. 0 would be the hypothetical reward for winning a match where you have a 100% chance of winning, and 50 the hypothetical reward when you have a 0% chance of winning. This means that when you get paired against an opponent who completely outclasses you, you can rest easy knowing that you won’t lose much if you are ultimately defeated. But, you still have an incentive to fight because should you pull off a miraculous victory, you stand to gain a LOT.
Thoughts on this idea are much appreciated