Yes I looked through it already
All great ideas, however we are stuck with physical limitations. For example, the Code 19s are just reused paddock code with a few bells and whistles. Thus we aren’t going to get much new gameplay elements. We are only kinda stuck with the battle events, and addition of new dinos.
I would love a more in-depth control feature that is inline with the premise of the game; you’re running Jurassic World. Thus adding actual gyrospheres, megapaddocks, visitors walking around the park, maybe isla nublar too. But we now run into technical limitations. This is a basic phone and tablet game. It can already just barely handle what we have now, so adding mini people, new animations, etc might not be physically possible.
Thus we are left with the battle’s we have now, and new dinos.
Ludia isn’t pumping very much money into the development of new dinos, even hybrids and shybrids. Thus we are getting ported content from Alive. Ludia tried to shake things up by adding playable bosses but it’s just reused content turned into a cute little side quest with no point in doing.
That’s why I’ve come to expect these dino releases, ported or not. 6 years into this game, there isn’t a lot of developmental focus or room to expand and integrate. We just kinda have to deal with what we have.
Thus I don’t oppose new dinos or even ports really, it’s the mechanics of this idea that I am against. A new paddock. Side-quest like gameplay elements. I’d rather that attention and focus is directed at improving what works best in this game.
I would be quite satisfied if we got regular dino, especially hybrid and s-hybrid releases. Instead we get occasional ports and are left bored for extended period’s of time until 1 hybrid is released a quarter. Heck, it’s been almost 9 months since the last S-Hybrid came out.
In an ideal world, I’d support all these ideas. But in reality it’s proven that Ludia has very little interest left in this game. Dare I say when most/all ports from Alive are carried over, we might have one or two final updates that cut this game off from a development standpoint, and might put it on life support for a while so it doesn’t die out when development stops.