The problem as a higher player with these neat new creatures that come out is we will not be able to play them except in friendly battles. Here is a PvP system suggestion so we can make teams of all sizes and play the new creatures also.
#1 - Make the Arena’s we fight in based on team average. This way we can put together teams of all levels and play against others of the appropriate level. The incubators we earn will be based on what arena we played and won in. This way also players can play for specific incubator creature in specific arenas by putting a team together of that appropriate level.
#2 - The amount of boosts earned should be based on player level instead of arena because of the above new ability to play in any one we can with the creatures we have. This will give incentive for players to keep playing and create more and higher creatures in order to be able to earn more boosts.
#3 - Boosts. If a player is matched up with another player who has no boosted creatures on their team, the battle will play without boosts. MEANING… If you think you can boost a little creature and run over a new player or even an old player whose team has no boosts, your boosts will be stripped for that battle… Good Idea?
Like I say, the draw back of being a seasoned player is I can’t play these new creatures in PvP. I’ll never get them up to my team level. It’s great to have added new creatures but it is no fun for us old players.