So an idea that just came to mind was to overhaul the boss leveling system, so either there is a bigger cost for evolving them so they can integrate nicely into player’s rosters.
Essentially since bosses have no cool downs, give it anywhere from 3 or more uses per day. That way they can be an asset to late game players. Limit its max level by your most ferocious dino. Thus preventing them from unbalancing lineups.
Im just sick of bosses being useless outside of an extra 10-40 SDNA per day. The prize wheel rewards suck money brains, still salty that Ludia wasn’t clear with losing BDNA missions after unlocking, and it’s utterly a waste of time unless you level up your boss high enough (which still results in RNG prize wheels where %50 is still coins/food).
If Ludia wants its players to not let bosses fade into obscurity like Gyrosphere Drafts and Mods, then they need to integrate them into the base game. The Boss battles are stale, unfulfilling, and a waste of time once you get the first tier rewards.
I guess Ludia likes wasting development time on things some players despite…
Edit: for the leveling, make each jump in level 1000 BDNA, then you have to evolve it once you hit the increments of 10, costing 3000 for lvl 11, 5000 for lvl 21, 7000 for lvl 31.
Once they get reworked, revert everyone’s bosses back to lvl 1, and refund the costs that everyone sank into them aka, if I spent let say 374 BDNA into Omega and 1158 into Juggy, id get 1532 BDNA back for example. Ofc the higher levels will reward more.