I had a bunch of other different ideas that I thought might be interesting.
Phorusaura(L20)+Titanoboa GEN 2(L20)
• Shielded Decelerating Strike
• Instant Precise Rampage [New]
• Greater Stunning Rampage
• Immune to Distraction
• Immune to Swap Prevention
• On Escape Dust Cloud
Thoughts: So Coatlserpens, named for how it would look like the quetzalcoatl myth, I imagined with a pretty diverse array of options. There are a bunch of possibilities in how you can string it’s moves together, and just as many options to get over it’s long cooldowns. Immobilize can help you get those cool downs off, but it also restricts your On Escape ability. So there’s a lot of strategy in his set. Plus a giant, feather-headed, fang-beaked snake sounds pretty wild
Thoughts: I actually don’t know how to make this one’s kit. We all know the two mammoth hybrids are busted, so it wasn’t easy to see how one of them could progress logically. I’m interested in opinions on Entelomoth and it’s superhybrid potential. They didn’t leave much room for improvement tbh. I came up with this combo mostly for looks lol, but I’d assume Trike could add to its strength/versatility.
• Definite Strike
• Long Defense Strike
• Armor Piercing Rampage
Thoughts: This felt like a cool build to me. Like the other epic superhybrids I’ve concepted this one is also not a rockstar, but it does make a cohesive blend to all its ingredients I think. It can still shield, speed control, and it rounds out with useful offensive moves. It only has 1 multiplier damage move, but it has higher than average damage and critical chance so I think it balances. I imagine it being upsized from Ankylocodon to a full Anky body type, something like that Giganocephalus hybrid from JWTG Just less ugly and insect-like
• Minor Rending Strike
• Short Defense
• Ready to Crush
• Defense Shattering Rampage
• Cleansing Counterattack [New]: Cleanse Immediately, 1X.
• Swap in Ferocity
Thoughts: I wanted to make a better majunda superhybrid than my first concept, and I had an interesting idea that I thought would implement well here. So it’s not exactly immune, but the cleansing counterattack concept move can keep it mostly unimpaired. RtC I’ve always thought would be perfect on a counterattack creature. With RtC on or it’s swap in ferocity, the basic rend strike will do 37% or 46% HP with a crit so it’s nothing to laugh at in this kit.
• Superior Vulnerability
• Instant Charge
• Swap in Stunning Strike
• Immune to DoT
Thoughts: Carbotoceratops was also a tricky one, but here’s what I imagined. Idk, it could be overpowered or maybe I ruined it lol. I thought of this superhybrid turtle as like the tanks’ revenge. It can survive monster hits with its maximum armor, regen out on bad matchups, and swap in on good ones without too much worry.
My last idea is
• Defensive Stance
• Decelerating Rampage
• Definite Rampage
• Rampage&Run? (or) Stunning Rampage?
Thoughts: If I’m correct this would be the first creature in the game to have 3 rampage moves. To that end this superhybrid is basically a blunt instrument, and lacks a basic strike. I couldn’t decide which 3rd rampage was most appropriate, but I feel like 3 rampages isn’t OP in the age of immunity of which this creature has none of.
Let me know what you guys think