Jurassic World Alive has been my addiction for over 2 years and it has evolved a lot since then. More often in good and fun ways.
The only exception in my book has always been PvP and specifically arena.
The problem with arena is that Ludia created it to be a jackpot machine instead of a battle ring. It is too RNG based to be called a reasonable PvP experience. Whether its the 4 you draw, the crits or the stun/dodge mechanism, you need to have good luck to have a chance. Add move prediction, boosts and broken creatures, you get a horrible arena.
Ludia has tried to fix Arena and they actually got it right (or in the right direction) but then threw it all away within weeks pandering to the PvP-is-life crowd. Nothing wrong enjoying PvP, we all have quirks, but when it’s at the expense of the whole community then perhaps it needs to be dialed down.
What Ludia has messed up royally is the trophies system and the progression system. By having resets, free for all matchmaking and zero sum trophies gain/loss, Ludia has ensured that arena will get worse for the majority while the minority get demonised for just wanting to enjoy PvP.
It’s tiring to lose and lose because you cannot catch a break despite having a meta team lvled and boosted to maxxed. You question what you can do and that is when you quit. It’s sad that a win brings relief not joy and a loss is met with unbridled rage. Is this what Ludia wants? Angry players who will stop playing and thus stop paying for stuff? How does that make sense?
Ludia doesn’t care enough to fix arena for the good of the majority then it will lose revenue.