While no escape is not the biggest issue in the game, I do not like what it is doing or where moves like this are heading. Its passive and requires no move by the opponent. Also, the effects of dinos are typically status changes…shields, decel, distract, evade, etc. Swap in effects somewhat fall outside of that mold, but they are more like a speed play. No escape literally works by negating a game mechanic, the ability to swap, with no cost to the user. Stun negates an attack, but it takes a turn to do so…this takes nothing to do so and because a usual swap takes place to save a dino, this all but guarantees a kill. Moves like this lead to putting moves like something called Intimidation where a player can only bring out, passively, the weakest dino they have if the op plays a dino with intimidation. Or something like No Speedsters or No Evasion and if that is the only dinos you have, you lose just by them playing that dino. Counter attacks seem like the only acceptable no-cost passive play to me that skirt a mechanic a bit.