The reward system for pvp is almost entirely random. So I have an idea to improve it. You know all that extra damage that goes to waste when you kill a dino? Well I was thinking, in the battle, there is a meter on the right side that fills up based on the extra damage. You can build it up over the course of multiple battles to get better rewards. The meter would show the current reward, then a vertical meter, then the next tier. The bar would fill up based on the extra damage and would go back to the bottom every time you hit the next tier. The tiers would be like this:
Small Incubator: 100 dmg
Standard inc: 250
Large inc: 750
Rare inc: 2000
Epic inc: 4000
Also, you would get coins after every battle based on how many kills you got.
1 kill: 500 coins
2 kills: 1000
3 kills: 1500
Tell me how you like this in the comments down below!
Edit: I forgot to mention, after you claim the reward, any extra damage points are given in coins