I admit we all were really hard on the initial change. Some got used to it, some merely adapted and most just were flustered.
I felt I at least managed to kind of make up for it when they fixed the change so that you didn’t have to fight for ANY momentum whatsoever. It was still no 1.6 but it was at least doable.
Now? I spend too much battery time trying to avoid overshooting the target (which I still do, regardless) that I don’t fire off as many darts as I could with the slower one, even.
I miss out on the equivalent of as minimal of 3 good/perfect dart hits to a max of 6 of them due to the irregular pacing of lining shots up due to the new nature of the beast.
I feel almost, almost, as though there are ex-Blizzard employees working for Ludia as they are infamous for going way too far in the opposite direction when implementing changes.
What were your team’s goals in making the change as drastic as it is now? Did you simply not have the exact data anymore to put it back to 1.6 levels? Did you want to experiment and see how far you can deviate from a model without receiving backlash? Seriously, what was the end goal here?
I have yet to find an epic to see if MAYBE it is easier to go end-to-end on particularly notorious dart subjects (T-Rex, Nodopato, Brach, etc.) but I have exceptionally little hope.
Right now, the common and rare darting is like pulling teeth and I would LIKE to think you will update the darting yet again to reflect the 1.6 experience.
That said, I don’t have hope and do not in any way look forward to hunting until that day comes, if at all.