So here it is, the aquatic update.
We’ve all been waiting and innovating on how to put aquatic creatures in the game and I think I know how! The only drawback is that Ludia would have to remake nearly the whole game.
So firstly, there is now 2 different maps one land and the other, you guessed it,aquatic. To go from one map to the other there are 2 buttons to represent land and sea that are located just above the map button. The aquatic map looks just the same as the land map but it is blue in colour. In the day and at dawn and dusk it is light blue, and at night it is dark blue.creatures spawn in the same way as land creatures and amphibians and Crocs (e.g. diplocaulus, koolasuchus, purrusaurus, sarcosuchus) can be found both on land and in the sea.aquatics just float above the ground in the aquatic map and scents can only draw either aquatics or land creatures based on which map you are on. Strike events are also divided into land and aquatic versions. They have the same titles but just have different creatures guarding the reward and different DNA given. Aquatic creatures also have their own arena for battling and their own raid bosses. land creatures cannot battle aquatic raids and neither can aquatics battle land raids the 2 creature types also cannot face off in battle.the pvp battle screen is now divided into 2 different types. Aquatic battling and land battling
Certain creatures like diplocaulus, koolasuchus, purrusaurus, sarcosuchus and other creatures which can live both on land and on water can be found in both maps and in both arenas. Hybrids between land and aquatics are also allowed too
So, do you think my idea is plausible? Will it work or does it have a few gaping holes in it? What do you think?