It’s true that players level doesn’t equal dinos. But it gives you a fair chance to build up a team similar to your opponent. If you decide to level all dinos equally you made your decision between unlocking and enjoying a broad range of dinos and leveling only few dinos to compete with others. That’s the decision you have to make since your ressources are limited in this game, if you don’t consider to spend $$$. If you consider lvl 20 this system does have some problems since it’s max lvl, which could get solved by breaking up the levels and adding more levels. So lvl 20 would not be 20 anymore, but lvl 20-30 or whatever.
But like I said before, I don’t my approach is the best option possible, but I think is at least more fair than it is at the moment. Having a chance makes the big difference.
Dino Level: Not a fan of dino lvl balancing, you gave a good example why it wouldn’t work. Might work if this system is a bit more advanced, like you can’t add low level dinos to high level teams ect. Could work, but it’s obviously a lot of planing to make it work properly. Will Ludia invest this time? Most likely no.
I’d tend to aggree that tophies level out players in the end, if there weren’t things like the mentioned streaks, people dropping and the 200(?) points range. A players that drops from 4000 due to bad streaks (streaks shouldn’t happen anyway with working rng) to 3750 is still in the 200 points range from a player who is at ~3550. And this results in super unfair matchups, which, I am afraid, don’t only happen once in a while.
In the end a matchmaking should be fun and challenging, not frustrating and unfair. And I don’t think it will get way worse if Ludias at least tries to balance it a bit more.
PS: Thanks for discussing like a normal person. Results in way better conversations than accusing posts