Ok so we all know the issues with speed ties in tournaments or when you happen to be anywhere other than Canada or US, well we could implement a dinosaur energy system that affects the result of speed ties…heck maybe even speed in general!
How exactly? ahh im glad you asked mate, you see each dinosaur could have an energy bar, and in the event of a speed tie each player chooses how much of this energy they wish to expend to try and go first, will you go all out and use 100% of your energy to ensure you go first? ahh but what if the other player only opts to use 50%, sure they will lose THAT speed tie, but in the event of the next speed tie, they will have much more energy they can “bid”, IF they even use it at all, where as you will have nothing, and thus lose the tie!
This energy would slowly build up over each round, but it would add another layer of tactics, as you could juke the other player into blowing all their energy, and then swap to something that counters their dinosaur, wasting their energy bid.
Such a feature would make sense because as with real animals, if you walk slow, you use very little energy, but if you start sprinting you start burning that energy fast and begin to slow down!
The energy could possibly even be set to not just affect speed ties, but a dinosaurs speed in general, maybe each “energy” spent on speed adds a set number of speed points for that turn, and could result in you going first…but to prevent a case of say a Thor using 100% energy to try and outspeed a speedster to take it out, they could implement a kind of “tired” debut or something, that could affect something else, such as attack!
Notes: One issue I can see though with such an idea, is what if the exact same dinosaurs with the exact same speed both “bid” the same amount?