Currently, thagomizer is just a worse decelerating impact and slowing impact -
Decelerating Impact - 1.5X damage, 50% slow 2 turns. cooldown 1 turn
Slowing Impact - Same, except cooldown is 2 turns (even though in-game tooltip says it slows 3 turns, it actually slows 2 turns only)
Thagomizer - Same, except cooldown is 3 turns.
I’m not sure the reasons behind these differences, would giving all creatures just decelerating impact make them overpower ?
But I have an idea to buff Thagomizer :
1.5 X damage, 50% slow 2 turns, vulnerability for the next 2 turns (not for this turn), 3 turns cooldown.
Basically it becomes a very strong set-up move that allows you to weaken the opponent before your creature is taken down. Much like superior vulnerability but it doesn’t cleanse distraction; effects lasts 1 more turn and has a 3 turns cooldown.
Any other ideas ?