Hey, i already did a post where i said what did i personally wanted in the game. since it’s 2 months old and due to the fact the game has changed, some wishes came true, some not. Here’s my wishlist for future version of JWA :
1 - Better hybridation : This is the reason that made me write the first post, as it is a thing that i would probably make the game way more interesting. In its current state, hybrids are rigid : some precise hybrids exists and you can only mix DNA into those. Let’s make in sort that, instead, a new tab called “Laboratory” gets added to the lower bar. This tab will have an interface of the same kind that the one you get when on a hybrid (Two empty slots where you can place a dinosaur on each side to get DNA of the new hybrid.) According to the fact you get an average of 20DNA per fusion, Here are the costs in DNA and Coins.
The result depends of the stats of both dinosaurs, their moves and their passives.
The formula for stats would be :
Attack and health : ((S1+S2)/2)*1.1, Where S1 is the stat of the left dino and S2, the one of the right dino
Speed : (S1+S2)/2
Armor : Bx0.8, Where B is the best stat of the 2 ingredients.
Crit : B
Moves : Two first moves of the left dino, and the two last ones of the right dino.
A few details about this : you can’t go further than a superhybrid, which means no Indovelostegomimusotrodon. Sorry.
Blue, Delta, Echo and Charlie can’t be used as ingredients. Else the name would be ugly (Hi Delechomimus)
2 - Allowing Legendaries and Uniques to spawn : this one is simple : if we can find Dragonites and Gyrados, why can’t we find Erlidominus ? This is why i think Legendaries and uniques should be able to appear, following biomes, day/night cycle, ect… Of course, it would be INSANELY rare.
Knowing that there is approximatively 1 Epic for 100 spawns, there would be 1 legendary for 1000 spawns and 1 Unique for 10000 spawns.
I know it could be a stupid idea, but my goal is to create the same “hype” as you can find in pokemon go when a very rare spawns occur, everyone from the same group running to the spot. It would be great to have everyone’s old memories coming back. Moreover, it could help F2P players to get Legendaries and uniques while staying F2P.
3 - Cloak rework : Indominus is an insanely controversial dino : One match it would Perfect your opponent, but the next match he would die without hitting once. Playing Indomnus shouldn’t be “Use cloak and pray for it to work”, but more like “Use cloak to block my opponent’s strongest move then retaliate with a strong move”.
That’s why i suggest a new version of cloak, evasive stance and evasion strike making them more offensive.
Cloak : If opponents hits during the buff, the attack is nullified, the claok goes out and the user is granted +100% damage for 1 Turn. Lasts 2 turns. Can be removed with Nullifiying moves
Evasive stance : Cancels every negative effect , the user gets 50% damage reduction and 10% of speed.
Lasts 3 Turns. Can be removed with Nullifiying strike.
Evasion Strike : +25% of damage, 10% of speed for the next turn. Last 1 turn. Can be removed
The objective of those s changes is to make these skills less random and more useful. Not only it gives Indoraptor and Monomimus more offensive presence, but it also makes Nullifiying Dinos (Counter) more useful overall.
4 - Buff Dimetrodons : Dimetrodons are weak, that’s a fact. If you thought they were balanced beacause of Immunity, then explain me why there is Indominus, Momonimus, ect…
Let’s Change some of their Stats :
- Dimetrodon Gen2 : 3000HP, 1300Dmg, 118Spe, 0%Armor and 20%Crit, Immunity
- Dimetrodon : 3250HP, 1250Dmg, 120Spe, 0%Armor and 5%crit, Immunity
- Ophiacodon : 2750HP, 1200Dmg, 121Spe, 10%Armor and 40%crit, Immunity
- Secondotosaurus : 3400HP, 1350Dmg, 120Spe, 0%armor and 10%Crit, Immunity
- Monolometrodon : 3000HP, 1500Dmg, 127Spe, 0%Armor and 5%Crit, Immunity
Overall, the changes were designed to change them fro “Punching balls” to “Damage dealers” and to give Stegodeus, Stegoceratops, and such, safe counters.
That’ll be all for now. If you got any suggestion about my ideas (Especially about numeric values, i remind to everyone that i don’t work at the balance team of JWA, so don’t hesistate to tell me if a value is too low/high).