I thought about some new abilities, which I think would be verry cool:
I’d like to see the swap in speed up.
So if you swap in a dino with swap in speed up he’s faster than the fastest dino (unless the
swap in dino is verry slow) but it can be undone with a nullifying ability.
Rage (that’s how I would call it)
With a rage ability the dino has 50% chance of getting a double hit. So if it does a raging strike, and it gets the double hit, it does 2.0 damage instead of 1.0 damage.
Instinct (that’s how I would call it) passive ability
If a dino has the instinct ability, it does something when its health gets dangerously low (beneath 0.1 of the total health)
For example it does a strike, impact or rampage
Or it does a speed up, or a ferocity.
I would call it instinct impact and instinct ferocity.