I should note that these aren’t my proposed changes, just some stream of consciousness thoughts I’ve had over the past few weeks.
These are designed to be the opposite of resistances. However, some resistances wouldn’t translate like others, so I made a list here
Distraction: normal distraction amount plus % of weakness (I.e. 50% distraction on a 50% weak creature would yield 75% distraction)
Deceleration: normal Decel amount plus % of weakness
Stun: All stuns aimed towards a creature will land, regardless of RNG (a GSS aimed at a Stun weak creature is going to land no matter what)
Swap Prevention: A lockdown lasts for 2x long (A 1 turn lockdown turns into 2)
Rend and Bleed: All Rend/Bleed attacks deal 1.5x normal (MW would do 0.6 instead of 0.4)
- New Resistances
Pretty basic, but basically, every class now has a resistance (and by extension a weakness). A 50% resistance to resilient means that resilient attacks/creatures (part or pure) do % less damage (I.e. A Max using RS against a 50% resistant creature would do 600 damage instead of 1200). Wild cards are not affected by these resistances
A new status effect I think should only be as widespread as definite is right now, Cripple cuts damage and speed by 50%, regardless of resistance or weakness. Once in place, a cripple cannot be cleansed. This effect is pretty powerful, and would do great against some monsters like Lux or Nitro Thor. Only drawback is that it’s so powerful that I don’t think it should be very common.
These were just some thoughts I’ve played with past few days, NOT any definitive thoughts or proposals