I should note that these aren’t my proposed changes, just some stream of consciousness thoughts I’ve had over the past few weeks.
- Weaknesses
These are designed to be the opposite of resistances. However, some resistances wouldn’t translate like others, so I made a list here
Distraction: normal distraction amount plus % of weakness (I.e. 50% distraction on a 50% weak creature would yield 75% distraction)
Deceleration: normal Decel amount plus % of weakness
Stun: All stuns aimed towards a creature will land, regardless of RNG (a GSS aimed at a Stun weak creature is going to land no matter what)
Swap Prevention: A lockdown lasts for 2x long (A 1 turn lockdown turns into 2)
Rend and Bleed: All Rend/Bleed attacks deal 1.5x normal (MW would do 0.6 instead of 0.4)
- New Resistances
Pretty basic, but basically, every class now has a resistance (and by extension a weakness). A 50% resistance to resilient means that resilient attacks/creatures (part or pure) do % less damage (I.e. A Max using RS against a 50% resistant creature would do 600 damage instead of 1200). Wild cards are not affected by these resistances
- Cripple
A new status effect I think should only be as widespread as definite is right now, Cripple cuts damage and speed by 50%, regardless of resistance or weakness. Once in place, a cripple cannot be cleansed. This effect is pretty powerful, and would do great against some monsters like Lux or Nitro Thor. Only drawback is that it’s so powerful that I don’t think it should be very common.
These were just some thoughts I’ve played with past few days, NOT any definitive thoughts or proposals