Ludia Forums

If Jurassic World The Game was in Jurassic World Alive

This is just for fun, Im not suggesting that Ludia puts these creatures in the game. Again its just for fun.

This Forum will contain 7 parts consisting of New Creatures and Hybrids, this is not meant to be a
fan-made update.

If you think I did something wrong please tell me what i did wrong, how i could fix it and ill do it. Dont comment on how bad it was if you dont know why it was bad.

I will be releasing the Parts one at a time, not all at once. Hopefully 1 Part will come every two days.

Have Fun

Special Thanks to Qaw

Things you might need to know ( This section will be updating regularly. )
  • Star Rarites

The star rarities arent at all like Jwtg but it is so you (the viewers) have more visuals on why the creatures rarity is its rarity.

The stars represent the creatures
Common REGULAR | :star:
Rare REGULAR | :star: :star:
Epic REGULAR | :star: :star: :star:

Hybrids are different

ex1: Paramoloch LEGENDARY | :star: :star: :star: :star: 4 = :star: + :star: :star: :star:
Parasaurolphus COMMON | :star: + Stygimoloch EPIC | :star: :star: :star:

ex2: Pyrritator LEGENDARY | :star: :star: :star: :star: :star: 5 = :star: :star: + :star: :star: :star:
Pyroraptor EPIC | :star: :star: :star: + Irritator RARE | :star: :star:

ex3: Testacornibus UNIQUE | :star: :star: :star: :star: :star: :star: :star: :star: 8 = :star: :star: :star: + :star: :star: + :star: :star: :star:
Carbonemys EPIC | :star: :star: :star: + Nasutoceratops RARE | :star: :star: + Euocladoceros EPIC | :star: :star: :star:

Hopefully you get it now, not all the hybrids of the same rarity are going to have the same star rarities.

  • New Moves

Cleansing Rampage
Deal 2x damage. Cleanse self.

Hunting Strike
Priority. Deal 1x damage. On Turn: Gain 50% chance to Dodge 50% of direct damage for 1 turn.
Next Turn: DoT .34x of targets max HP for 3 turns.
Cooldown: 2

Hunting Impact
Priority. Deal 1.5x damage. On Turn: Gain 50% chance to Dodge 66% of direct damage for 1 turn.
Next Turn: DoT .34x of targets max HP for 3 turns.
Cooldown: 3, Delay: 1

On escape Ferocity
When the opponent leaves, increase damage by 50% for 2 turns.

Regenerating Counter
Regenerate 10% of HP after receiving and surviving a physical attack.

Superiority Rampage
Cleanse distraction. Reduce opponent’s speed by 50% for 2 turn. Attack 2x.
Cooldown: 2, Delay: 1

Wounding Rampage
Deal 2x damage. DoT 0.34x of target’s max HP for 2 turns.
Cooldown: 3, Delay:1

Part 1 - The Speed Demons
  • 8 New Creatures
  • 8 New Hybrids
- New Creatures - PART 1

New move descriptions are in the “Things you might need to know” section

  • Amphicyon - EPIC | :star: :star: :star:

Health - 3010
Damage - 1050
Speed - 125
Critical - 20%
Armor - 0%

Move 1 - Strike
Move 2 - Hunting Strike
Move 3 - Revenge Protection
Passive 1 - Decelerating Counter
Passive 2 - On escape Heal

  • Coloborhynchus - RARE | :star: :star:

Health - 3050
Damage - 910
Speed - 124
Critical - 5%
Armor - 0%

Move 1 - Defense Shattering Strike
Move 2 - Nullifying Impact
Move 3 - Short Defense
Passive 1 - Armor Piercing Counter
Passive 2 - Swap in Ferocity

  • Doedicurus - COMMON | :star:

Health - 5000
Damage - 1020
Speed - 110
Critical - 5%
Armor - 40%

Move 1 - Vulnerability Strike
Move 2 - Thagomizer
Passive 1 - Minimal Counter Attack

  • Giganotosaurus - COMMON | :star:

Health - 4050
Damage - 1860
Speed - 102
Critical - 40%
Armor - 0%

Move 1 - Defense Shattering Strike
Move 2 - Rending Takedown

  • Labyrinthodontia - RARE | :star: :star:

Health - 4500
Damage - 1130
Speed - 128
Critical - 5%
Armor - 0%

Move 1 - Nullifying Strike
Move 2 - Distraction
Move 3 - Revenge Distracting Impact
Passive 1 - Immune to Deceleration

  • Rhamphorhynchus - EPIC | :star: :star: :star:

Health - 3150
Damage - 900
Speed - 127
Critical - 10%
Armor - 0%

Move 1 - Lockdown Strike
Move 2 - Gashing Wound
Move 3 - Regeneration
Passive 1 - Swap in Wound

  • Tropeognathus - EPIC | :star: :star: :star:

Health - 3510
Damage - 870
Speed - 127
Critical - 5%
Armor - 0%

Move 1 - Defense Shattering Strike
Move 2 - Ferocious Strike
Move 3 - Impact and Run
Passive 1 - Armor Piercing Counter
Passive 2 - Swap in Ferocity

  • Yutyrannus - EPIC | :star: :star: :star:

Health - 3900
Damage - 1100
Speed - 107
Critical - 10%
Armor - 0%

Move 1 - Lockdown Strike
Move 2 - Revenge Protection
Move 3 - Ferocious Strike
Passive 1 - Raking Counter Attack
Passive 2 - Swap in Ferocity

- New Hybrids - PART 1

New move descriptions are in the “Things you might need to know” section

  • Archaeophicyon - LEGENDARY | :star: :star: :star: :star:
    Archeotherium + Amphicyon

Health - 3000
Damage - 1200
Speed - 126
Critical - 20%
Armor - 10%

Move 1 - Definite Strike
Move 2 - Mutual Fury
Move 3 - Hunting Impact
Move 4 - Wounding Rampage
Passive 1 - Regenerating Counter
Passive 2 - Immune to Distraction

  • Aviltropigano - LEGENDARY - | :star: :star: :star: :star: :star:
    Tropeognathus + Giganocephalus

Health - 3500
Damage - 1000
Speed - 126
Critical - 30%
Armor - 20%

Move 1 - Defense Shattering Strike
Move 2 - Impact and run
Move 3 - Superiority Rampage
Move 4 - Rending Takedown
Passive 1 - Armor Piercing Counter
Passive 2 - Immune to Vulnerability
Passive 3 - Swap in Ferocity

  • Entelthobynchus - UNIQUE | :star: :star: :star: :star: :star: :star: :star:
    Entelomoth + Coloborhynchus

Health - 4500
Damage - 1440
Speed - 125
Critical - 5%
Armor - 20%

Move 1 - Persistent Ferocious Strike
Move 2 - Mutual Fury
Move 3 - Short Defense
Move 4 - Nullifying Rampage
Passive 1 - Immune to Stuns
Passive 2 - On escape Ferocity

  • Entelorhacos- EPIC | :star: :star: :star:
    Entelodon + Phorusrhacos

Health - 3520
Damage - 970
Speed - 129
Critical - 5%
Armor - 10%

Move 1 - Sidestep
Move 2 - Mutual Fury
Move 3 - Defense Shattering Rampage
Move 4 - Regeneration
Passive 1 - Raking Counter Attack
Passive 2 - Immune to Vulnerability
Passive 3 - Swap in Dodge

  • Giganocephalus - RARE | :star: :star:
    Giganotosaurus + Euoplocephalus

Health - 4000
Damage - 1000
Speed - 110
Critical - 40%
Armor - 40%

Move 1 - Defense Shattering Strike
Move 2 - Superiority Impact
Move 3 - Rampage
Move 4 - Rending Attack
Passive 1 - Immune to Vulnerability

  • Labyrinthosaurus - EPIC | :star: :star: :star: :star:
    Labyrinthodontia + Argentinosaurus

Health - 5310
Damage - 1330
Speed - 124
Critical - 20%
Armor - 0%

Move 1 - Nullifying Strike
Move 2 - Decelerating Impact
Move 3 - Revenge Distracting Impact
Move 4 - Extended Critical Strike
Passive 1 - Immune to Deceleration
Passive 2 - Swap in Distraction

  • Pachyceratops - LEGENDARY | :star: :star: :star: :star: :star:
    Pachycephalosaurus + Nasutoceratops

Health - 4000
Damage - 1100
Speed - 119
Critical - 5%
Armor - 20%

Move 1 - Shielded Decelerating Strike
Move 2 - Distracting Impact
Move 3 - Greater Stunning Strike
Move 4 - Rampage and Run
Passive 1 - Swap in Stunning Strike

  • Yutychatops - UNIQUE | :star: :star: :star: :star: :star: :star: :star: :star:
    Yutyrannus + Pachyceratops

Health - 4500
Damage - 1230
Speed - 118
Critical - 10%
Armor - 20%

Move 1 - Shielded Decelerating Strike
Move 2 - Revenge Protection
Move 3 - Ferocious Strike
Move 4 - Rampage and Run
Passive 1 - Raking Counter Attack
Passive 2 - Swap in Stunning Strike

I will be releasing images of the creatures in Part 2

Part 2 - Not Available

This Part will appear soon

Part 3 - Not Available

This Part will appear soon

Part 4 - Not Available

This Part will appear soon

Part 5 - Not Available

This Part will appear soon

Part 6 - Not Available

This Part will appear soon

Part 7 - Not Available

This Part will appear soon

3 Likes

Seems incredibly overpowered. It has an attack stat higher than Thor’s, combined with high speed, a counter-attack and a rampage move.

Commons only have 2 moves.

Seems a bit over the top. Again the base damage is too high for its speed, considering it can buff it’s damage and has a rampage move, as well as being Immune to Distraction.

Again, damage is too high for something with a Counter-attack and a rampage move. Not to mention the ability to buff its own damage and cleanse Distraction.

Again, the base damage is too high for a counter-attacker that can buff it’s own damage, especially since it’s only an Epic.

Damage seems way too high, especially for a Rare with good multiplier moves and bulk.

Same issue with the damage being too high.

Everything else seems fine.

2 Likes

Thank you so much Qaw, ill fix them right away.

1 Like

Any suggestions on my terrible balancing

Amphicyon should probably have very low damage, because it has a bleed move and a counter, so I’m thinking around 1000.

Archaeophicyon should have about the same damage as Amphicyon.

Aviltropigano, now that I think about it, is way too tanky too. Reducing its HP to around 3500 and it’s damage to around 1100 could work.

Entelorhacos is also way too tanky. It also has the move Sidestep in combination with a directly damaging counter-attack, which is probably overpowered. Replacing Sidestep, reducing the health to around 3500 and reducing the attack to around 1000 could work.

The only problem with Giganocephalus is that high damage, and the move Rending Takedown seems like too much on a Rare hybrid. You could replace Rending Takedown with Rending Attack, and reduce the damage to around 1000.

Yutychatops needs a damage decrease, around 1200 would probably work.

1 Like

Thank you so much again, this helped me a lot, ive edited the post to your recommendations.

1 Like

Do you mind helping me with the next Parts, Qaw

I’ll certainly give it a go.

Also, if Regenerating counter doesn’t do damage, you can buff Archaeophicyon’s damage, but the Hunting Strike is overpowered imo. It needs a cooldown of 2, like Lethal Wound.
Even then, the combination of a hunting move and Wounding Rampage might deal too much damage. How much damage does Wounding Rampage deal?

Also, every creature is supposed to have a basic move, a move with no cooldown. Amphicyon doesn’t have one.

1 Like

Im sorry id not realize that wounding rampage wasnt a thing, and the amphicyo situation i will fix this

So i took of Wounding Rampage, buffed Archaeophicyons damage, the hunting strike and impact have increased cooldowns, and added Strike to Amphicyon. Thank you again!!

I think this Hybrid could have an ( Distracting Impact / Stunning Impact)

By the way, you’re doing a great job! Keep it up! :wink:

2 Likes

You have done a great job, I like it so much!

1 Like

Ok ill change distraction to distracting impact, thanks for the idea

1 Like

You’re welcome!

1 Like

Please do t think me a fool or anything [ that’s prolly to late but whatever lol ; ) ] but so just got to ask as an observer, how do you instantly know all this informative info and where did you learn all this stuff from i.e. like how much a bleeder’s health should actually be at as opposed to a counter attacker’s or a tank and speeder?? I’m genuinely curious. :thinking::hugs::grin::innocent::+1:t2:

Don’t you mean damage?

In any case, the answer is just experience. I’ve been playing the game for a very long time, and I know the stats and moves of practically every creature in the game by heart. All you need to do in most cases is compare and make a few calculated guesses.

im sorry to anyine waiting for part 2-7… I am having problems with my computer so theyre not coming. if you, the commentors, could complete the making or 3-7 that would be great.

1 Like

Yes, you are right

1 Like