If Ludia ever adds aquatics, which ones should they add?

My guesses are for the first aquatics to be added (if they are added):
1.Mosasaurus: Jurassic World can never miss Mosa in their list of aquatics.
2. Dunkleosteus
3. Megalodon
4. Archelon
5. Plesiosaurus
6. Elasmosaurus
7. Hainosaurus
8. Plotosaurus
9. Cthulhu (We have the Kraken boss in JW:TG, maybe Cthulhu boss should be added to JWA?)
10. Kronosaurus

The first aquatic hybrids:

  1. Dunkleosaurus (Dunkleosteus+Mosasaurus)
  2. Megarchelon (Megalodon+Archelon)
  3. Kronosuchus (Kronosaurus+Sarcosuchus)
    Give your suggestions on which aquatics do you think have a high chance of being added to JWA.

Also…
As we all know that Thor is the current BOOST COW, which aquatic do you think will be the boost cow of them all if they are added to JWA?

3 Likes

All of the above and more. :crocodile:

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Here’s mine! And sorted in classes/rarity!

Cunning
Mesosaurus (epic)
Shonisaurus (epic)
Nothosaurus (rare)
Mixosaurus (rare)
ophthalmosaurus (common)

Fierce
Mosasaurus (epic)
Hyneria (epic)
Dunkleosteus (rare)
Hainosaurus (rare)
Tylosaurus (common)

Resilient
Styxosaurus (epic)
Basilosaurus (epic)
Hydrotherosaurus (rare)
Leedsichthys (rare)
Elasmosaurus (common)

Fierce-Resilient
Xiphactinus (epic)
Gillicus (rare)

Fierce-Cunning
Meglodon (epic)
Helicoprion (rare)

Cunning-Resilient
Anomalcaris (epic)
Lyrarapax (rare)

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anomalocaris and its Apex counterpart: Anomaly 404

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easypeasy
its probably going to be Leedsichthodon (leedsichthys + liopleuroidon)

Dunkleosteus should be a Fierce Resilient… slow, heavily armored, and capable of shattering armor itself

I’d love to see Sharks introduced with a kind of “on KO” passive, where, for example, Megalodon might have On Knockout Ferocity, increasing its attack by 50% for 2 attacks, 2 turns after knocking out an enemy. Others could have On Knockout Heal (similar to a Leech Life)

and its rare gen 2 counterpart of course!
right?..

Probably some kind of extinct sea cow :slight_smile: :smiley:. But seriously we have no way of knowing what creatures ludia will make ridiculously overpowered.

Apex Bosses:
Anomay 404: (anomalocaris)
Aquatitanus: (leedsicthys)
Megaloferox: (mosa)
Carcharohorridus: (megalodon)

All you’ve suggested would be great additions. Icthyosaur would be good too

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I have plenty of ideas so I’m not going go list them, but yes Ludia please introduce aquatics, it would be a great addition to the game

1 Like

My aquatic concept is that you’ll have an aquatic tab added to the side of the radar. You’ll be in a submarine to dart aquatics. Instead of darts, there will be a new item called aquadarts to dart aquatics.

As in JW TG
Surface - fierce
Reefs - cunning
Caves - Resilient

floating turds?

So I believe we should start framing how aquatics should be in JWA.

helicoprion
armormata

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I do think Aquatics should largely spawns around bodies of water, aquariums, and any other water-related location (i.e. theme parks).

Obviously that’s pretty restricted spawning ranges, but in exchange, other creatures no longer spawn in these regions, and higher-rarity Aquatics spawn with somewhat greater frequency than land-based creatures…

Also, instead of Scents, perhaps we can have some kind of unique “fishing” mechanic to force Aquatic spawns :slight_smile:

Mosasaurus JWA size estimates:

I know the introductory poster is kinda like JW:TG but nvm:

So what do you think?

2 Likes