If there is only 1 path to available, auto follow it and enter the room

A little related to my previous topic about unnecessary extra taps.
If the player finishes a battle and goes into the next “hallway” and there is only 1 choice, because the other is blocked off and can’t be followed, pause there for 1 to 3 seconds so we can see there isn’t another pass, then auto enter the only available room. 1 less tap equals happier gamer :smiley:

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Agreed with the concept of reducing taps