So I found myself in what was a largely unwinnable situation: My boosted lvl 29 Mammolania, unboosted lvl 30 Stygidaryx, and unboosted lvl 27 Dracoceratops vs an unboosted lvl 30 Gryposuchus.
I kept my Dracoceratops in reserve because I had no idea what my opponent’s fourth dinosaur was, and I generally don’t like swapping it in unless I’m confident in pressing my advantage or it can get me out of a bad spot.
So, because I didn’t have anything that could reliably destroy Grypo’s shield and armor, I took full advantage of my Stygidaryx’s and Mammolania’s superior speed and resistance to Swap Prevention by swapping into my Stygidaryx, use Cleansing Swoop into Mammolania, use Dig in Taunt (as it was at half health when Gryposuchus came in), swap back into Stygidaryx, swooped into Mammolania, Dig in, rinse and repeat until the turn counter was up and declared me the winner (since Gryposuchus was healing and cleansing just as much as I was).
Moral of the story I guess is always know your resistances and how to best exploit them to get yourself out of a bind.
Although I suppose another takeaway could be why Gryposuchus, Mammolania, and Stygidaryx should have at least one more offensive move.
Like, Gryposuchus’ No Escape passive renders Immobilize rather pointless since neither can really stop creatures with 100% Swap Resistance anyway, but if it had Greater Stunning Strike or Impact, it could give it a greater offensive capability without making it a total monster. Or if Mammolania had Definite Impact instead of Taunting Bellow, or Stygidaryx had Lethal Wound (or some kind of Impact move with a slight bleeding effect) could have had a more decisive impact in this particular fight at the very least.
Although I must ask, has there always been a turn counter?